I’ve done a lot of industrial and manufacturing sites. Most of them are very cut and dried, get it done as fast as you can, we want it to look as plain as you can and still get our information across. That’s not a value judgment, just a constraint that you usually have to work under with certain industries.
Precision Screw Thread stands out from their industry for their recognition that “functional” does not have to equal “ugly”. I had a lot of fun putting this one together.
The initial landing page for the site was conceived as an abstracted display panel from one of the threading machines and evolved into what you see on the page now. We wanted to showcase the short movie but avoid the typical “trash splash” intro that trips up a lot of sites. This display panel instead brings together the site’s navigation and news from the company blog to make it easy for users to get where they want to go on the site (I was outvoted on making the movie start playing immediately. Sorry visitors, you’ll have to hit stop instead of start).
The internal pages carry through the theme and the navigation from the intro page. We wanted to add a little motion so I animated the starburst behind the logo in the upper left so that it glows and rotates on mouseover.










Bouncing: The number one unconscious expectation of a bounce is bounceback. The element needs to overshoot its original position. Watch the logo to the left. See how it goes up a few pixels above its original position, with compression, and then comes back down? Most objects in real space have this characteristic. If you leave it out, your object will look like it’s somehow connected to the space it bounced into (in this case, the bottom of the ad).
Spinning: I could write a book on spinning graphics and what to watch out for if you are using them.I’ll just list a couple things here. First off, remember that your element has a back. When the object spins, you should not see two copies of the front or you will break the 3D illusion. You can remedy this quickly by flipping the element and performing the same steps as you did with the unflipped element to account for the back. Second, lighting. If you are using a 3D program to create your spinning element, you don’t need to worry about this if you set the light source, but all flat animations require you to pay strict attention to propagating your light sources.
