Avatars, Wallpapers, Sig Images, May and June 2013

I play video games. Particularly, I enjoy games with lots of other people, “massively multi-player” games. Part of the fun of those games for me is in interacting with the other players and doing fun creative projects for them. I will always pick the creative project that someone else will use over the one that’s just going to sit on my computer or in my art folder.

Something I like to do is make computer wallpaper for people using their characters, and also avatars or forum signatures using photo manipulation techniques to composite in-game screenshots (warning, the linked wallpapers are fairly large files). Here’s a few I’ve done in the last 8 weeks.

Wallpapers


Blake Henries (GW2)

Luci the Licentious (GW2)

Aurhia Seelund (SWTOR)

Fraust Ardentguard (GW2)

Forum Signature


Aurhia (me, across many games)

Forum Avatars

Uncle Saam Wants You

Uncle Saam Wants You For The Republic Army

Digital painting and retro poster design, for recruitment purposes of Nexu Company gaming guild.

New character wallpapers

I play video games. Particularly, I enjoy games with lots of other people, “massively multi-player” games. Part of the fun of those games for me is in interacting with the other players and doing fun creative projects for them. I will always pick the creative project that someone else will use over the one that’s just going to sit on my computer or in my art folder.

Something I like to do is make computer wallpaper for people using their characters, and also avatars or forum signatures. Here’s a few I’ve done in the last couple weeks. These are all for characters in Guild Wars 2 using photo manipulation techniques to composite in-game screenshots (warning, the linked wallpapers are fairly large files).

Wallpapers


Jennen Phoenix

Mari Seelund

Srax Swiftmind

Forum Signature


Srax Swiftmind

Character Module Design Process: Wireframing

Tonight I finished the low fidelity wireframes for the Character Module. Just how “low-fi” is low-fi is different for every designer from what I’ve seen; for me it’s the starting point for determining the format of the controls, not the final decision on it. Before the final design is finished, some of the text controls may be replaced by icons, for instance, particularly the edit controls in Screen 1.

The number and type of wireframes that I generate is dependent on the nature of the project, and on whether or not I am handing off the wireframes to someone else to develop from or doing that part myself. These wireframes are bare bones; I will be stubbing in code and clarifying pieces of the wireframe with a high-fidelity prototype, but this is sufficient for me to work from. If I were handing them off to someone else, I would do a second draft that specified icons, dimensions for components, font sizes, and any other information that a person would need to work from them. Depending on the project I might also create a wireframe with working interactive transitions. In this case, the only major transition is the edit mouseover on Screen 1, whose function seems pretty obvious to me from this static wireframe.

I’ve included a reduced view of Screen 1 and Screen 2. You may recall from the userflow discussion that this module has three roles: Guests (publicly viewable), Users (who are logged into the system), and Admins. Each screen will have at least one view for every role that has different content or controls. Screen 1 has one each, whereas Screen 2 is the same for all users so there is only a “guests” view.

Guest, Screen 1
Screen 1, Guest
User, Screen 1
Screen 1, User

Admin, Screen 1
Screen 1, Admin
Guest, Screen 2
Screen 2, All