The initial Drunken Alien Studios website is finally live! On this website I was responsible for all the coding, and the site’s design was created in collaboration with Anthony Pileri of Drunken Alien.
The initial Drunken Alien Studios website is finally live! On this website I was responsible for all the coding, and the site’s design was created in collaboration with Anthony Pileri of Drunken Alien.
I play video games. Particularly, I enjoy games with lots of other people, “massively multi-player” games. Part of the fun of those games for me is in interacting with the other players and doing fun creative projects for them. I will always pick the creative project that someone else will use over the one that’s just going to sit on my computer or in my art folder.
Something I like to do is make computer wallpaper for people using their characters, and also avatars or forum signatures using photo manipulation techniques to composite in-game screenshots (warning, the linked wallpapers are fairly large files). Here’s a few I’ve done in the last 8 weeks.




Digital painting and retro poster design, for recruitment purposes of Nexu Company gaming guild.
Nexu Company is a Republic guild on Jung Ma, in Star Wars: The Old Republic. Their “story” is that they’re a special ops unit created after the Treaty of Coruscant.
The elements were chosen by one of their officers (the republic sigil, the colors, the font, and inclusion of a Nexu). I wanted to invoke the aesthetic of the old hand-painted World War II era unit logos, the kind you might see painted on the side of a bomber or a tank, while still fitting it into the sci-fi setting of The Old Republic, so I chose to contrast a “sketchy” nexu against the cleaner and slicker name and sigil.
Oh and if you’re wondering what a nexu is… think… a giant tiger with the Chesire Cat’s grin, full of sharp teeth, spikes behind the head (here hidden by the name), and the claws and attitude of a velociraptor… swinging down on you from up in the trees. They’re agile and use speed and sharpness instead of bulk and brute force — perfect for the mascot of a first strike unit.
I’m also one of the webmasters for the guild’s website. It’s built on the webs.com platform, so there’s nothing that I can do to affect things like the positioning of the main menu. It was a challenge to design around these immutable elements while making it look like they’re there because that’s what the design calls for. For the header graphic, I designed around screenshots of the basic website and made it semi-transparent to allow the template’s background to be changed by the webs.com interface without it interfering with the graphic.

I play video games. Particularly, I enjoy games with lots of other people, “massively multi-player” games. Part of the fun of those games for me is in interacting with the other players and doing fun creative projects for them. I will always pick the creative project that someone else will use over the one that’s just going to sit on my computer or in my art folder.
Something I like to do is make computer wallpaper for people using their characters, and also avatars or forum signatures. Here’s a few I’ve done in the last couple weeks. These are all for characters in Guild Wars 2 using photo manipulation techniques to composite in-game screenshots (warning, the linked wallpapers are fairly large files).
