Ghorfa

Ghorfa, Website and language

Ghorfa was a guild of people playing Sand People from Tatooine. Yes, those Sand People. They would show up in places there shouldn’t be Sand People and get bystanders involved (think, flash mob of Sand People…).

This website was built around the invision forum system, which has an interesting dichotomy — you can’t change the files directly, but you can replace every image in the default templates and insert javascript into the base that would appear on every page. So really, if you are clever about it, you have nearly total control over the site, but you have to work around what’s already there without changing it.

That’s my favorite, because it forces me to think through new ways of doing things that I might otherwise take for granted.

Of all the game sites I’ve done, I think this one might be the most visually fun. I ran around for about an hour on Tatooine to get screenshots, and then pulled elements out of them to make all of the icons, the background, the buttons, the colors.

Alongside the visual elements, I picked up the language that was considered “canon” and expanded on it as we went, giving the Sand People an actual language to communicate in that others couldn’t follow unless they learned it from us as we went.

Koroght Uli-akhu, Ootman!

“Love and Light” Knotwork – update 4

Just a quick update to show yesterday’s progress on plotting the subdivided lines:

Drunken Alien Studios Identity Project

Drunken Alien Studios Logo

Create an identity for
a brand new animation studio

There was a sense early on that we wanted to go in a direction that was fun and a little over the top (ok, maybe a lot over the top) to match the personalities of the principal artists. A brainstorming session brought forward elements culled from comic books, traditional cel animation, old kung fu movies, sci-fi and, above all, laughter.

Long before settling on a name, we verbally sketched out a mascot that encapsulated the principles we wanted to portray. Mixing sci-fi and “drunken master” themed kung fu movies, we hit on a gi-wearing, beer-and-whiskey-drinking gray alien (shown to the left is a version drawn by one of the artists at the studio).

This over-the-top, tongue-in-cheek attitude carries through the rest of the studio, showing up in strange ways, like position titles, which include “Super Villain” and “The Fixer.”

I knew the logo needed to match this approach. A simple, graceful, corporate emblem would be at odds with the studio’s identity. The logo needed fluidity, panache, and a dash of craziness. I chose a font that was reminiscent of those old movies and manipulated the letters to make them flow into each other in a wobbly stagger.

Here’s the silhouette single-color version:
Drunken Alien Silhouette Logo

The website follows the same theme. Everything has a thick cel-shading outline/flat color aesthetic, and I kept the shapes irregular:

Mascot illustration drawn by Anthony Pileri

“Love and Light” Knotwork – update 3

Got about half the subdivided lines done today for plotting out:

Depths – initial grid

Knotwork is a “state of mind” sort of art for me, so it’s not uncommon to have two or three quite different works going at the same time. I’m not feeling the “Love and Light” today so I started a new circular knot (it might end up a triskele but I’m not sure of that yet).

For a square knot (or a rectangle based on squares), I can usually skip building the underlying grid because Photoshop has a grid-structure overlay, but there’s no such thing for grids based on circles.

I usually go for “photo blue” for grid lines in these pieces because of my background in traditional print. This shade of blue is not visible to the cameras that are used to make film for press plates, so back in the day the grids on the paper we used to layout pages, and the pencils we used to make notations, were this shade of blue. It’s stuck with me as connoting “grid I will build on.”