Depths – initial grid

Knotwork is a “state of mind” sort of art for me, so it’s not uncommon to have two or three quite different works going at the same time. I’m not feeling the “Love and Light” today so I started a new circular knot (it might end up a triskele but I’m not sure of that yet).

For a square knot (or a rectangle based on squares), I can usually skip building the underlying grid because Photoshop has a grid-structure overlay, but there’s no such thing for grids based on circles.

I usually go for “photo blue” for grid lines in these pieces because of my background in traditional print. This shade of blue is not visible to the cameras that are used to make film for press plates, so back in the day the grids on the paper we used to layout pages, and the pencils we used to make notations, were this shade of blue. It’s stuck with me as connoting “grid I will build on.”

“Love and Light” Knotwork 2

With subdivided threads marked.

“Love and Light” Knotwork 1

This is the rough first pass on the knotwork I’m currently working on: the threads are plotted out and space left for illustrations. I’m not entirely positive what images I’ll use in the windows. Brighid and Lugh perhaps, though I didn’t weave any devotions into this one so I might go with something simpler. I may subdivide some of these threads as well, particularly around the windows.

Quality Assurance Testing

Quality Assurance Testing

As a programmer myself, I understand how frustrating it can be to receive a bug report that lacks enough delineation of conditions to recreate the error. I prefer to over-document than under, and I will sift through as much of the code as I have access to, and do additional use tests, to isolate specific causes.

I first participated in a beta test as part of a school program back in the 90s with Adobe Photoshop, and Aldus Pagemaker (before it was bought out by Adobe). Since then, I’ve been involved with quality testing and bug reporting from alpha stages (with Myers Internet, Alladin Plastics, and other sites I worked on) through bug submission for production code. Most recently, I was involved with the closed guild beta test for World of Warcraft: Cataclysm as a guild leader, and the later stages of both Rift and Star Wars: The Old Republic betas. NDA agreements preclude listing examples of specific bug reports.

Character Module Design Process: Start with paper and pen

My ubiquitous notebookI’ve got two main forms of amusement: coding and gaming. So it’s probably no surprise that most of my best online work gets poured into my WoW/SWTOR guild, Seelund Trading Co. I’m pretty happy with how the site looks and functions, but I’m always looking for new ways to make the site more useful and draw people to it.

My next big project is a combination module that has two parts: an event module, and user-generated character profile/information pages. Because I want to let people post events as their characters, which I can’t do without actually having characters already set up as entities, I decided to start with just the character pages half. This series will walk through my design and development steps as I build the module.

All of my major projects start as pages in a letter-sized legal pad. I’ve got these babies littering my dining room, my library, and scattered across the table I work at. I keep a rainbow collection of gel pens handy to match my mood and when I get an idea I’ll snatch one up and go sit in a corner or at a table trying to get the idea down on paper before it’s gone. Continue reading