Author Archives: Crys

Character Module Design Process: Userflows

Userflows are the foundation from which the interface takes its form. All later parts of the project hang upon them. So what are they? The userflow is a map of how the user interacts with the system, and how the … Continue reading

Character Module Design Process: Start with paper and pen

I’ve got two main forms of amusement: coding and gaming. So it’s probably no surprise that most of my best online work gets poured into my WoW/SWTOR guild, Seelund Trading Co. I’m pretty happy with how the site looks and … Continue reading

Crew Skills Chart

I created this chart to show the relationships between the different crew skills in Star Wars: The Old Republic for my guildmates and for fellow players in other online communities. The background is a screenshot from the game and the … Continue reading

Redesign: What I Can Do

In today’s installment of my redesign project, we’ll discuss the second bullet point of content the site needs to contain: “What I can do.” I can do a lot of things. I can sing bass. I can write fiction. I … Continue reading