Character Module Design Process: Wireframing
Tonight I finished the low fidelity wireframes for the Character Module. Check inside to see a sample of them. Continue reading
Tonight I finished the low fidelity wireframes for the Character Module. Check inside to see a sample of them. Continue reading
Referring back to the first post in the series, you’ll see near the bottom a list of screens, both new and existing. The next step in developing the Character Module is to take the userflows and the list of affected … Continue reading
Userflows are the foundation from which the interface takes its form. All later parts of the project hang upon them. So what are they? The userflow is a map of how the user interacts with the system, and how the … Continue reading
I’ve got two main forms of amusement: coding and gaming. So it’s probably no surprise that most of my best online work gets poured into my WoW/SWTOR guild, Seelund Trading Co. I’m pretty happy with how the site looks and … Continue reading